Grappler/Sniper have guaranteed follow-up arts, and War Master can potentially get him Quick Riposte; with QR, he can equip Aegis Shield+Killer Axe and go to town. Ferdinand's Confidence passive ability resulted in him being a fairly adequate dodge tank against archers who were at long ranges and I often used him to bait as such. Last, but certainly not least, we have Annette, my MVP and by far the unit who surprised me the most. Love, Poverty And War: Journeys And Essays [PDF] [5qkamljh8p80] For Annette and Hapi I am unsure how to build them optimally, so any ideas would be nice. Press question mark to learn the rest of the keyboard shortcuts. Her steaks-and-cakes, though, were high-Mt (Devil, Steel+) or effective (Hammer, Ukonvasara) Axes with the Lightning Axe combat art. She was able to one shot non-horses on the last map but I did feed her every mag booster I got. She kept it up even into late game, though her bulk fell off. Going into it, I'm pretty experienced with Fire Emblem and especially the higher difficulties. Late: Damage, Tank, Support Best Classes for Blue Lions Maddening? - Fire Emblem: Three Houses 2023 GAMESPOT, A FANDOM COMPANY. You may not be perplexed to enjoy all book collections Renualt Logan Timing Belt that we will Late: Healing, Magic Tank You're browsing the GameFAQs Message Boards as a guest. 2x black magic uses is not worth losing the +10 on heals. Its doable but you cannot get B support with him pre timeskip to make it easy. I've been switching the speed ring between him and Byleth up until now but I just got my evade ring from Ch13 so I'll take your advice and stick that on him . best class for annette maddening - sensaudicion.com Mid: Healing, Magic Tank, Damage- Sniper > Bow Knight on maddening, Ferdinand is hard to recruit. Sometimes one just wants to finish up and move on. Maybe Ill pick it up moving forward, well see. Id rather have her be able to use her plethora of spells than just one weapon the whole game. Tank:split into physical, magical, dodge, and vantage. However, she is really the only mage that is a viable attacker that can also heal with Physic. Others too have sworn by her prowess as a wyvern lord and using Lightning Axe. This is great! best class for annette maddening - wellofinspiration.stream Shes been solid for me and I love her. Monk - Mage - Warlock - Valkyrie - Gremory, Reason Lv5, Dark Tomefaire, Dark Magic Range +1, Fiendish Blow, Uncanny Blow, Final Lv 38: Highest Stats Mag 45, Dex 37, Battalion: Timotheos Magi Corps +8MAtk, +10Hit, +10Crit, +2Prt, +5Rsl, +7Cha. She is no longer fast enough to double anything that other mages can't double, and tends not to have enough Mag to OHKO (I actually found this happening consistently in late Part Itoo - perhaps your Annette is Mag-blessed?). Early: Damage-, Support, Healing There she sat in forest tiles and picked off half their army on her own dodging nearly everything and getting hit only once using Rapier+ or Sublime Creator Sword. Because I'm pretty sure it is. Late: Dancer. However, having. Glad I was able to at least update it. She does her job super well. The main ones are as followed. And if you are in NG+ giving him the Crest riegan with Failnaught makes him even more OP. Lance Prowess Lv5, Lancefaire, Death Blow, Aegis, Swordbreaker, Final Lv 36: Highest Stats Strength 33, Cha 35, Primary Items: Gradivus, Spear of Assal, Silver Lance+, Battalion: Black Eagle Calvary +7PAtk, +20Hit, +5Avo, +5Prt, +10Cha. Mercedes: Bishop, Gremory. Wyvern lord. Lance Prowess Lv5, Lancefaire, Death Blow, Darting Blow, Swordbreaker, Final Lv 34: Highest Stats Str 37, Spd 31, Primary Items: Silver Lance+, Brave Lance, Scythe of Sacriel, Lampos Shield, Battalion: Gloucester Knights +6PAtk, +6MAtk, +15Hit, +5Prt, +5Rsl, +7Cha. Maddening Team Builds Examples - Serenes Forest Forums She was so useful that she leveled incredibly fast and began to snowball and vastly outpace my other units between Thoron blasts and Physic healing. All of my units ended with B authority or higher and I prioritized training up powerful battalions to help overcome the stat differential on Maddening. Early: - Damage ), the units getting dispatched generally dependent on weapon triangle advantage or enemy class type (e.g. I don't think there's too much remarkable about the magic user builds. Good def, speed, str, and dex. 2023 GAMESPOT, A FANDOM COMPANY. greene county, georgia; the buffalo store transit rd She makes a fun dancer/rally unit. Catherine was just better, especially since she wasn't in competition for limited flying battalions. The book has been conceived as a working manual for screenwriters and offers hands-on advice for solving the many problems that crop up as the work progresses. Other option is to make him a Wyvern Lord and use him as a flying lockpick if you aren't happy with the way he is developing. Ingrid - Falcon Knight Possibly swap for Seteth - Wyvern Lord post time skip if shes not good enough, Annette - I dont know, dark flier I guess? You can certainly use and OHKO enemies with Lightning Axe in Warlock and Dark Knight, but when using those classes I prioritized training her reason for ranged. Especially since people might want to discuss your build, but since we can link to specific comments as well, feel free to post in this thread if you prefer. Sometimes the devils in the details and why one persons run went much better than someone elses can have a lot to do with the progression path towards the same final class, how they split up instructions, exp, battalions, gear setup, stat boosters, adjutants, how they used them tactically, whether they grinded a lot or not, etc. Paste as plain text instead, A link will be provided that takes you to each build. I had her use that as a Fortress knight and she became the new "Ms. Early: Damage- The Way of These Women Fire Emblem: Three Houses: 10 Unconventional Builds That - TheGamer Late: Healing, Magic Tank, Damage- Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Her best class is probably bench. In the end game, her bulk didn't keep up. End: Damage, Support. There is a lot of discussion on what is the best build for a unit, but the best might not always be what a player is looking for. He just kind of did what I needed him to do on a particular turn, didn't excel at anything but was able to pick up slack. Late: Damage, Dodge Tank. You can make ballpark estimations for expected stat growth by looking at the growth rates for individual classes and making an educated guess at how long each unit will be in each class. Give her a bolt ax and she is scary. Best Units for Maddening Run | Fire Emblem Engage (FE Engage) Mid: Damage With his higher speed, Axebreaker, buffed defense from the shield, and occasional Aegis/Pavise, Felix ends up tanky enough to draw out a couple of attacks per enemy phase. You should expect her to attacking as a mage would be attacking (i.e. Maybe recruit Leonie? NG or not, I've recruited her in every run I've done (she has similar requirements to Lysithea, which arealso in one of Byleth's proficiencies, so I've always ended up recruiting both of them), and I've found that other mages have consistently outperformed herin Part 2. ( I read a forum about using a broken weapon in free battles). Petra was doing really well for a while, but stopped leveling strength. Very interesting team you've got there. [FE3H] Blue Lions BEST Classes! Recommended Classes Fire - YouTube Unit Tier List | Fire Emblem: Three Houses (FE3H)Game8 Damage: Damage units are capable of one rounding enemies reliably. Crusher was good when she wanted to double up close, or use Dust, and Bolt Axe was great for the range. I am about to start my first maddening run and I need some advice on my build as I have no idea what to expect. Ingrid seems to be a matter of RNG, last time I played blue lions she ended up super weak so I benched her. In the end, I'm glad I went Gremory because the number of units on Maddening often resulted in running out of her more powerful spells without it. His gambit usage was one of the primary benefits of fielding him and I kept Stride as his active battalion the entire game. You can post now and register later. I realize solo depends on hogging exp on Byleth and how that gets spread out makes a difference but still? : I am however on my 3rd NG+, 4th overall, run where I am only using guys on Silver Snow. select those that work best for them. He had solid Resistance as well, so he was used on occasion to tank a magic attack. FE3H with Worst Classes on Maddening- Season Two Premiere - YouTube I don't know if she's Mag-blessed but that's the kind of thing that we might be able to find out if we had more example end game builds/stats in this list to compare with . best class for annette maddening - thewilliamking.com And doesn't get the best high-end power spells like Agnea's Arrow or Hades. CF was my first route though I only played it on normal. Dimitri is strong overall. Mid: Damage/Warp PDF American Beauty The Shooting Script Farewell, My Lovely - Raymond Chandler 2002-06-11 Working on heavy armor so he can equip Aegis Shield with little speed penalty later. Mid: Damage, Dodge Tank I ended up replacing her with Lindhardt as my primary healer and kept her a dancer. I found myself without enough healing for the amount of damage taken and she provided noticeable chip that let other peoplekill. Golden Deer / Verdant Wind Example Builds: Black Eagles / Crimson Flower Example Builds: Black Eagles / Silver Snow Example Builds: My personal reasons for starting this list: As Im playing my first Maddening NG game, I found myself wondering how my progress is going compared to others. As far as universally available classes are concerned, it's hard to beat Wyvern Lord. I haven't tried this myself, but Annette is apparently killer as a Wyvern Lord with a Bolt Axe and Crusher. She can easily take the Cadeceus staff for herself since none of the other Lions particularly care for it and she appreciates the extra speed and mobility of the class. Also would bow knight Felix and Wyvern lord Ashe with some bows work? Anyway, I haven't finished a maddening run yet and I'm learning that the game is in fact quite dynamic with changing tactics from the early game compared to mid or late game. Mid: Damage This one unlock turned her into an enemy phase machine during the first few chapters who could take on either physical or magical enemies, laugh off their damage, and either kill or come close to it. I raised her sword rank to give her an additional one shot option and picked up Vantage because it allowed her to have a relevant enemy phase for quite some time. Damage-means they can one round unreliablyor with support. But if you want something toreference, there you go. I think the fact that someone beat the game on Maddening indicates that they are at least 'good enough' for the settings they played the game on (admittedly though, what's 'good enough' might differ from player to player or even run to run). Not sure if others would consider this worthwhile, but here's an example of the rally+dance combo I mentioned before. 20 SolarWirelessBattery War Hapi 2 yr. ago Sniper, bow knight, or wyvern lord. Those are very standard builds for your characters, and there's nothing wrong with that. Lightning Axe with a Training Axe was enough for non-magical enemies, those it wasn't either got Bolt Axeor Lightning Axe + Killer Axe(poor Hubert, she took him out as the only attack on that map). In this tier list, we prioritize the amount of value we can get per unit and rank each unit accordingly. I didn't tried to made him the bow archer as then I lose some skills from Sniper and personally I never had Ashe going on his own so that I needed extra movement. Annette: Lv46 Dark Flier. One of the only units able to take multiple this for a long time, but this wasn't as useful on Maddening when thieves with pass were all over the place or archers shot over him. I also felt the same on DLC items, but I wasn't having problems clearing maps, they were just tedious Actually, tedious sounds like a verygood description of both early game and late game on Maddening. Generally getting good skills will always be better than promoting as soon as you get the option to. I haven't finished the run yet, which means i'm breaking Rule 1 but this is just an example I'll delete later. Feels like an important note if anyone wanted to use it as a guide. She's basically the best pick for the endgame's dick move. And for Annette I really dont know whether to make her a gremory or a dark knight. Support:Has some sort of useful non-combat ability. (Also I helped him with some Str boost) then after Brigand mastery you get Death Blow which is nice as it gives you extra 6 strength when you initiate combat. Plow". It'sa fair point that on NG runs in particular, you should be looking to maximise the effectiveness of each unit in the context of their house, which means that Annette should be one of your go-to magic attackers until at least Ch. And Lightning Axe only hits once, being a Combat Art. Caspar was very solid throughout the mid-lategame. Mid: Damage This group can largely be used regardless of route and mostly doesn't rely on overelaborate class progression (with a couple of exceptions which I'll point out). I aimed for efficient play overall and was willing totake risks to clear maps faster, not in a turn count sense, but in an overall playtime sense. 38: Highest Stats Str at 44, Def at 40, Primary Items: Silver Axe+, Tomahawk, Brave Axe, Aymr, Fetters of Dromi, Kadmos Shield, Battalion: Empire Heavy Soldiers +6PAtk, -2MAtk, +15Hit, -10Avo, +9Prt, +1Rsl, +7Cha. Information to include: characters' Levels, Stats, Skills, and Progression should be included. Workbook in Physics for Science and Engineering Students Frederick J. Bueche 1975 Also, the builds posts themselves may contain spoilers in the text depending on what the poster wrote. End: Damage-. blockbuster store still open near haarlem. Especially since you dont get access to Arcane Crystals till pretty late in the game. She makes a fun dancer/rally unit. The inner machinations of my mind are an enigma. You're browsing the GameFAQs Message Boards as a guest. It is nice to include comments you have on your play style and characters. Completing all 26 of these tasks, along with sacrificing 6 Primal . 19-20) and enemies that will normallydouble any of your party (AS in the late 30s and up). Mid: Damage, Support, Vantage/Magic Tank Unfortunately, you can't really have a unit perform well as both a rally unit and a mage. I initially had the Caduceus Staff on Dorothea but when she started to fall off in usefulness I gave it to Hubert to help him with his range issues. That said, from my own play through, I'm aware that they are both very strong with a bow. Her Reason list isn't even that bad, it's just not 'core mage' material (and it needs to be on someone with higher Mag growth than Annette, due to the low Mt of wind spells). Yes, I only play maddening. Seriously! Silver Axe was used for powerful Combat Arts while Brave Axe and Aymr allowed her to ORKOmany enemies and I switched to Tomahawk when just a little more range was needed to chip. If you have stats/screenshots from the end game it could be nice for people to compare as well, but no pressure. In terms of the Gremory master class, I myself prefer giving that to Mercedes, as she's skilled with both Faith and Reason magic. Even if it didn't turn out too great it would still be useful to know. strengths/weaknesses? She has a really rough beginning but she ends up being an absolute beast by the end. Other useful information can be about equipment setup and battalions. I have the DLC, but honestly for the most part it would be pretty easy to swap a few pieces around the edges to address the difference. DK is probably better late game, but for the rest of the game she really wants a flying class so she has the movement to take full advantage of her amazing rally utility, "I don't want fear for a future, that may not even come, to stop me from acting today.". So I think having examples to look with some explanations can shed a lot of light. I also used the Fetters of Dromi. I've not much else to say about Ferdinand as his role was not very diverse. End: Damage, Physical Tank. In Maddening enemies tend to branch into two categories - enemies that aren't hard to double (between 0-25AS from Ch.