EnemyAirDamageResistance Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. + AmmoBuff ) Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. + + TorpedoBombers . FleetMovement DamageBonus One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. In Exercise battles, the Detection Gauge will not decrease. n 0.05 . LevelAdvantageDamageBonus : " - ? "? ) They consume 10 oxygen per second underwater. Depending on the ship type this will lead to increased damage and/or faster reloading. + LevelAdvantageDamageBonus ? The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. > 3856 , 7177 : " - [ EP.99]"? + YouTube azur lane high efficiency combat logistics plan . If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. 1 ) Air Parity CriticalModifier AttackerHit = reloadtime ( ) . + 2 Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. = . X Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. 0.3 , Azur Lane Crosswave on Steam Attacking a node will cost the sub fleet one ammo. , , | [ Ep.99] , | ? While active, this will spawn enemy fleets. . . There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." WeaponBaseDamage 2251 , 227 . The Rec. The formula is as follows: ) For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. ) X 4146 , 248 : " 1 - | Black Books 1 1 | "? range 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? ( 1 None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. . ( ) . All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. + ! + 1 #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. High-Efficiency Combat Logistics Plan 135. Damage formula is as follows: EnemyShipLevel The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. 1 EXP gained from the Dorm increases with level. | 50 248 , Bj | ! ) Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Menu. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. ////"? ( Aviation 0 DamageBonus 4180 , 126 : " - .."? . / ( + To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. 0.1 = After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. BurnDamage The following stats can be enhanced: Firepower (FP) Torpedo (TRP). ( Download Azur Lane on PC. !? Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). This website uses cookies so that we can provide you with the best user experience possible. + L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? + EnemyDebuff + WeaponCoefficient The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. ShipLevel EnemyDebuff . 2 Failing or retreating from Hard Mode will NOT deduct one of the daily entries. + Tapping it will increase her affinity by 0.1 to 0.3 points. EquipmentRate ) . , AA ( ( Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. [ + The formula for Critical Hits is as follows: . 1 X Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. 100 1931 , : " 5 - SOLO 5, (+..?)"? Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. SkillBonus 1 Node HP Reduction Percentage . 4611 , 13706 : "jw - 157,000 jw "? ( LevelAdvantageDamageReduction In this range they gain a +20% bonus to sortie XP. 1 Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. CriticalRate !!"? f 1 = = Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. ( FormationBonus 100 Please enable JavaScript or switch to a supported browser to continue using twitter.com. Before entering a mission, you can set up the formation of the fleets you will send to sortie. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. = 1 Experience - Azur Lane Wiki # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . If the time expires, you will immediately be expelled from the map and will have to start it over. f ( 1 This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. 3037 , 123 : "bj - - !"? azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! ) {\displaystyle {\text{CriticalBit}}} 4593 , : " - 1 !!"? + High-Efficiency Combat Logistics Plan 135. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. ( + ) ) FormationBonus Plane Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. EnemyDefenseBuff If there's only one victory condition available, all victories are S-Rank by default. . 5 However, multiple sources of armor break with different BuffIDs can stack. 100 Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. The maximum and current threat levels of the stage respectively. {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. 4 . Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. AmmoTypeModifier MaximumThreatLevel ) Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). ( ( 409 , 8 : " - ! However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. Harder enemies usually give more XP. Refer to their respective equipment pages for those values. random Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. + It should be noted that there are special cases when it comes to fire stacking. ] 947 , 123 : " - | "? However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. h N There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. Reload due to sunken ships) encounters still remain disabled for the remainder of the sortie. You can take advantage of this and plan your route if needed. Plane On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. . ] {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs